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Carrom CrestIn development
The Great Crest, a golden sunburst with a compass star at its heart, hanging over a snowy range under an aurora.

In development

Carrom Crest

The Shattered Crest

Watch the trailer

The public Google Play listing is being prepared.

Platform
Android
Genre
Board game
Players
1 to 4
Connection
Plays offline
Account
None needed
Ads
None in version 2.0.1

Carrom with real physics and a story of its own. Travel 21 invented lands, face the Keeper who guards each shard at the table, and bring colour back to a broken world.

Carrom is a game of touch: a flick, a rebound, a coin that stops one finger short of the pocket. Carrom Crest is built around that feeling. Every coin slides, collides and rebounds under simulated physics, with no canned animations standing in for the real thing.

Around the table is a world. The Great Crest hung over the First Board and it kept the peace, until it was broken. Each land has its own painted setting, its own verse and its own original music, and each victory brings colour back to a land under the Stillness. It also costs someone something.

From the game

Screens from the game

A 3D carrom match in progress: coins clustered at the centre of a glossy table, the striker on the baseline, scores at the top of the screen.
A match, with the aim guide on the striker
Story scene: Niran, Keeper of Lanthira, shown as a crimson seal above a river of lanterns, with a line of dialogue.
A Keeper, before the match
The World Tour screen: painted cards for each land along the road, with coin and rank information at the top.
The World Tour
A golden compass in a snowy mountain land under an aurora, with the caption Shard 5 of 21.
Shard 5 of 21
A friend room with a five-digit code and three players listed, offering to start a three-player match for points.
A room for friends on the same network
A winding road of locked and unlocked title emblems, with Pathfinder as the next title.
Eight titles, from Wanderer to Crestbearer
The opening of the story: the Great Crest bursting apart in a ring of light above a dark table.
The prologue: the Crest breaks
The First Board, a carrom table carved from stone on a summit, beneath the Great Crest, with the line Then, one night.
The First Board
The world

Twenty-one lands. One road.

Lanthira: a night city of dark towers above a river filled with small lights.
Lanthira
Orumeth: small roofs among jagged snow-capped peaks at dusk, above a sea of cloud.
Orumeth
Aelmira: tall palms on a shore at sunset, with a calm sea behind them.
Aelmira
Nalithe: a white hilltop town on a green island above clear blue water.
Nalithe
In the game

Features

Real carrom, real physics

  • Coins that slide, collide and rebound naturally
  • Slingshot aiming with an optional compass guide and power meter
  • 3D tables with real-wood boards, or a classic 2D view

Play your way

  • A computer opponent on Easy, Medium or Hard that plans real shots, including bank shots
  • Pass and play with 2 or 4 players on one phone
  • Carrom, Freestyle and Disc Pool modes, with Pro Rules for experienced players

Friends in one room

  • 2, 3 or 4 phones on the same Wi-Fi or hotspot, joined with a 5-digit code
  • One on one, two teams, or three players each for themselves
  • No account and no internet connection needed

The public Google Play listing is being prepared.