Carrom Crest
Privacy Policy
- Publisher
- Carrom Crest (India)
- App version
- 2.0.1 (package
dev.carromcrest.game) - Effective date
- 5 November 2026
- Contact
- carromcrest@gmail.com
1. Introduction and scope
This privacy policy explains how Carrom Crest ("the app", "the game"), a carrom board game for Android published by Carrom Crest ("the publisher", "we"), handles information. It applies to version 2.0.1 of the app. If a future version handles information differently, this policy will be updated before that version is released (see section 12).
The game does not have an account system and does not connect to any server operated by the publisher. Almost everything is played on your own phone. The one exception is Play with friends, which connects phones directly to each other on the same Wi-Fi network or hotspot (see section 4A).
2. Information collection and sharing
The publisher does not collect information from you. Nothing you do in the game is sent to the publisher. Your player name and player card are shared only with the friends you join in a room, as described in section 4A.
- The app requests Android's internet and network state permissions. Play with friends uses them to connect phones on the same network, and they allow for the advertising described in section 10 if it is ever turned on.
- The app requests vibration for optional haptic feedback, which you can turn off in Settings. Libraries included in the app also declare standard Android permissions they use for their own operation; these do not give the publisher any of your information.
- The app does not include analytics, crash-reporting, account sign-in or tracking services.
- The game does not read your location, contacts, photos, files, microphone or camera.
"Not collecting" information is different from "not storing" it. The game does save game information on your own device so that your progress is kept between sessions. That information stays on your device and is described in the next sections.
3. Information stored locally on your device
The game saves the following in its private storage area on your phone. Android keeps this area separate from other apps. The publisher cannot see or access it.
| What is stored | Details |
|---|---|
| Game profile and progress | Level and experience points, statistics (for example matches played and won, coins pocketed, queens covered, fouls, win streaks, practice best), the results of your 30 most recent matches (date, mode, difficulty, result, score and virtual-coin change), challenge stars, your virtual-coin balance, unlocked designs, reward timers, and the optional player name described in section 4. |
| Settings | Sound, music and vibration choices, display and graphics options, difficulty, match length, chosen board and piece designs, and the names used for pass-and-play players (by default "Player 1" and "Player 2"). |
| Paused match | If you leave a match before it ends, the position of the pieces, the scores and the match rules are saved so you can continue later. This is removed when the match finishes. |
| Graphics cache | The game engine stores compiled graphics shaders so the game loads faster. This cache contains no personal information. |
Virtual coins in the game are earned only by playing. Crest Cash, the second in-game currency, works the same way. Neither has any real-money value, can be bought in version 2.0.1 or can be exchanged for money. Your story progress, titles and player card are saved in the same place as the rest of your progress.
4. Optional player name and game progress
When you first open the game you can create a profile with a player name of up to 16 characters, or play as a guest without giving a name. Pass-and-play matches can also show names for each player.
- Entering a name is optional. A nickname works just as well as a real name.
- Names are shown inside the game and saved on your device, together with your game progress.
- Names and progress are never sent to the publisher. Your name and player card go to other players only when you join a room with them (section 4A).
4A. Play with friends (rooms)
When you open or join a room, phones on the same Wi-Fi network or hotspot connect directly to each other. There is no server in between, and nothing is sent to the publisher.
- What the other phones in your room receive: your player name, your chosen sigil and title, and the moves of the match (striker position, aim and shots).
- The 5-digit room code is worked out from your phone's address on the local network, and anyone on that same network who has the code can try to join the room.
- There is no chat and no way to send messages or files to other players.
- Nothing is kept after the match except your own result, on your own phone.
A room only exists when you choose to open or join one. Use a nickname if you would rather not show your real name to the people in your room.
5. Clipboard and the Share feature
The game has a Share option. When you tap it, the game copies a short invitation text to your device's clipboard so that you can paste it into a message yourself. The text mentions the game and your current level. It does not include your player name.
The game only writes to the clipboard when you tap Share. It never reads the clipboard. What you do with the copied text, and with which app you paste it, is your choice, and that other app's privacy policy applies to it.
6. Device clock and daily rewards
The game reads your device's date, time and time-zone setting to decide when daily rewards, timed gifts and the daily challenge become available, and to date your recent matches. This happens entirely on your device. The date and time are not sent anywhere.
7. Deleting your data
Because the information is stored only on your device, you control it directly:
- In the game: open Settings → Delete all my data and confirm with Delete everything. This permanently erases your profile, progress, virtual coins, unlocked designs, statistics, settings and any paused match from the device, and returns you to the main menu with default settings.
- Uninstalling: when you uninstall Carrom Crest, Android normally deletes the game's private storage, including all of the information above.
- Android settings: you can also clear the app's storage from your phone's settings, usually under Settings → Apps → Carrom Crest → Storage (the exact menu names vary between phone makers).
The publisher does not hold a copy of your information and cannot delete or change data on your device remotely. You can delete it yourself at any time using the options above.
The app is set up so that its data is not included in Google's cloud backup of your phone.
8. Moving to a new phone
When you set up a new Android phone, Android may offer to copy apps and their data directly from your old phone to the new one (a "device-to-device transfer"). On recent Android versions this transfer can include Carrom Crest's game data even though the app is excluded from cloud backup. This copy goes from one of your devices to another under Android's control. It does not involve the publisher, and the publisher does not receive the data.
9. Children's privacy
Carrom Crest is a game suitable for players of all ages. Version 2.0.1 does not ask for personal information, shows no advertising, has no chat, no in-app purchases and no account sign-in. Players can only meet in a room by being on the same network and sharing a code, and they see only each other's player name, sigil and title.
The only free-text entry is the optional player name. Children should use a nickname rather than their real full name. A parent or guardian can remove a child's game data at any time with Settings → Delete all my data or by uninstalling the app.
If you are a parent or guardian and have a question about how the game handles information, please contact the publisher at the address in section 13.
10. Third-party services
Version 2.0.1 sends nothing to any third-party service from the game itself. In particular:
- Advertising: Google's AdMob library is included in the app, but it is switched off in this version: the game does not start it and shows no ads. If ads are turned on in a future version, this policy will be updated first.
- In-app purchases: disabled. The in-game store sells nothing for real money in this version.
- Google Play Games sign-in: disabled.
- Internet multiplayer: not available. Rooms work only between phones on the same network.
- Analytics and crash reporting: not included.
The app is built with the open-source Godot game engine and standard Android libraries.
If you download Carrom Crest from Google Play, Google handles information related to your Google account, the download and the Play Store under Google's own privacy policy. That is separate from the app and is not controlled by the publisher.
11. Security
Game data is kept in the app's private storage, which Android protects from other apps. The game also checks its save file for signs of manual editing.
Please note the limits of this protection. The saved information is not encrypted by the game, and no storage method is completely secure. Anyone who can unlock your phone, or a device that has been rooted or otherwise modified, may be able to access app data. Protecting your phone with a screen lock helps keep this information private.
12. Changes to this policy
This policy describes version 2.0.1 of Carrom Crest. If a future version changes how the app handles information, for example by turning on advertising, purchases, sign-in or internet play, this policy will be updated before that version is released. The new effective date will be shown at the top of this page.
Please review this page from time to time. If you continue using the app after an updated policy takes effect, the updated policy applies.
13. Contact
For questions about this privacy policy or the way Carrom Crest handles information, contact:
Publisher: Carrom Crest
Country: India
Email: carromcrest@gmail.com
